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Strategic currency systems that create in-system economies

Core Idea: Exchangeable Points are a type of virtual currency that users can spend, trade, or redeem for rewards, creating an economy within a gamified system that drives strategic decision-making and engagement.

Key Elements

Types of Exchangeable Points

Contrast with Status Points

Exchangeable Points Status Points
Can decrease through spending Generally only increase
Create strategic choices Track achievement and progress
Drive Core Drive 4: Ownership Drive Core Drive 2: Accomplishment
Require economic balancing Require achievement balancing

Implementation Challenges

Additional Connections

References

  1. Yu-Kai Chou, "Actionable Gamification: Beyond Points, Badges, and Leaderboards"

#gamification #virtualeconomy #points #gamedesign

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