Core Drive 4 - Ownership and Possession
One of the Core Drives of the Octalysis Framework
The feeling of ownership and possession is a powerful force to hook players.
Uses Loss Aversion, Completionist Motivation, Endowment Effect, Desarrollo de la identidad, number go up, Sunk Cost Prison, partially related to FOMO
Related to Virtual Economies
Techniques
- Collection Sets : Empty slots in sets hurt to look at
- Build-From-Scratch (#43): Enhancing ownership through user creation
- Endowment Effect: The tendency to value owned items more highly
- Exchangeable Points (#75): Strategic currency systems for in-system economies
- Monitor Attachment (#42): Increasing engagement through metric observation
- Alfred Effect (#83): Personalization that creates irreplaceable experiences
References
- Chou, Y. (n.d.).Chou-Actionable Gamification: Beyond Points, Badges, and Leaderboards.
- Ariely, D. (2008). Predictably Irrational: The Hidden Forces That Shape Our Decisions.