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The tendency to value owned items more highly than unowned items

Core Idea: The Endowment Effect is a cognitive bias where people assign higher value to things they own compared to identical items they don't own, making them reluctant to part with possessions and driving motivation in ownership-based systems.

Key Elements

Psychological Mechanisms

Applications in Design

Example: Wine Collector's Paradox

As described by Daniel Kahneman, a wine collector would refuse to sell a bottle from his collection for $100 but would not pay more than $35 for a similar bottle. The owned bottle has higher subjective value despite objective equality.

Additional Connections

References

  1. Yu-Kai Chou, "Actionable Gamification: Beyond Points, Badges, and Leaderboards"
  2. Daniel Kahneman, "Thinking, Fast and Slow"
  3. James Heyman, Yesim Orhun, and Dan Ariely, "Auction Bidding and the Endowment Effect"

#gamification #psychology #cognitivebias #ownership

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