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Contrasting approaches to motivation based on positive empowerment versus negative urgency

Core Idea: White Hat and Black Hat Gamification represent opposite approaches to motivation, with White Hat focusing on meaning, accomplishment, and creativity (positive empowerment), while Black Hat relies on scarcity, unpredictability, and avoidance (negative urgency).

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References

  1. Chou, Y. (n.d.). Actionable Gamification: Beyond Points, Badges, and Leaderboards.
  2. Ethics of gamification discussed in Chapter 14 of Actionable Gamification.

#gamification #motivation-design #behavioral-psychology #ethics #user-experience

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