The overall experience and satisfaction a user has when interacting with a product or service
Core Idea: User Experience encompasses all aspects of how a person interacts with a product, system, or service, including perceptions of utility, ease of use, and efficiency. It extends beyond the interface to include all touchpoints across the user journey.
Key Elements
Defining Characteristics
- Holistic Perspective: Considers the entire experience, not just isolated interactions
- Subjective Nature: Based on individual perceptions and emotions
- Multi-dimensional: Encompasses usability, accessibility, desirability, and value
- Contextual: Varies based on situation, environment, and user needs
- Temporal: Evolves before, during, and after direct interaction with a product
Essential Components
- Usefulness: Fulfills a user need or solves a problem
- Usability: Ease of use and learnability
- Desirability: Creates positive emotions and appreciation
- Accessibility: Available to people of all abilities
- Credibility: Builds trust and believability
- Findability: Content is navigable and locatable
- Value: Delivers benefits relative to costs (time, money, effort)
UX Evaluation Dimensions
- Effectiveness: How successfully users can accomplish their goals
- Efficiency: Resources required (time, effort) to complete tasks
- Satisfaction: Comfort and acceptability of the system
- Learnability: How easily users can learn to use the system
- Memorability: How well users can reestablish proficiency after a period of non-use
- Errors: Number, severity, and recoverability of user errors
- Engagement: Level of user investment and interaction with the system
Historical Context
- Roots in human factors and ergonomics (1940s)
- Term "user experience" coined by Don Norman in the 1990s while at Apple
- Evolution from usability engineering to experience design
- Shift from functional focus to emotional and psychological considerations
- Expansion from digital products to omnichannel experiences
UX vs. Related Fields
- UI (User Interface): The visual and interactive elements of a product
- CX (Customer Experience): Broader view including all brand touchpoints
- HCI (Human-Computer Interaction): Academic discipline studying interaction
- Service Design: Designing the entire service experience
- User Experience Design: The process and methodology of creating good UX
Business Impact
- Improved customer satisfaction and loyalty
- Reduced support costs and training requirements
- Higher conversion and retention rates
- Competitive differentiation
- Reduced development waste through early user validation
Additional Connections
- Broader Context: Human-Centered Design (philosophical approach)
- Applications: UX Research Methods (investigative techniques)
- See Also: Emotional Design (psychological aspects of experience)
References
- Norman, D. & Nielsen, J. "The Definition of User Experience." Nielsen Norman Group.
- Hassenzahl, M. & Tractinsky, N. "User Experience - A Research Agenda." Behaviour & Information Technology, 2006.
- Law, E., et al. "Understanding, Scoping and Defining User Experience: A Survey Approach." Proceedings of CHI 2009.
#user-experience #human-factors #interaction-design #product-development #psychology
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