A foundational study in behavioral psychology that demonstrates unpredictability as a powerful motivator
Core Idea: The Skinner Box experiment revealed that unpredictable rewards create stronger and more persistent behavioral patterns than consistent rewards.
Key Elements
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Experimental Setup:
- Created by B.F. Skinner to study operant conditioning
- Animals (rodents and pigeons) placed in a box with a lever
- When pressed, the lever would dispense food rewards
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Key Findings:
- Phase 1: When the lever consistently dispensed food, animals only pressed it until satiated
- Phase 2: When rewards became unpredictable (sometimes nothing, sometimes food, sometimes double food), animals pressed the lever compulsively regardless of hunger
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Psychological Mechanism:
- Inconsistent rewards created a state of constant anticipation and curiosity
- The anticipation of a potential reward became more motivating than the reward itself
- The unpredictability engaged the brain more deeply than predictable patterns
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Real-World Implications:
- Demonstrates why gambling and games of chance are so addictive
- Shows how satisfying curiosity can be more motivating than extrinsic rewards
- Explains why some people become so fixated on gambling that they ignore basic needs
Additional Connections
- Broader Context: Core Drive 7 - Unpredictability and Curiosity (the principle that unpredictable outcomes create engagement)
- Applications: Variable Reward Schedules (how modern technologies implement Skinner's findings)
- See Also: Operant Conditioning (the broader psychological theory)
References
- Yu-kai Chou, Actionable Gamification
- B.F. Skinner's original research on operant conditioning
#gamification #psychology #behaviorism #motivation
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