#atom

When past investments trap users in continuing an experience

Core Idea: The Sunk Cost Prison occurs when users continue an activity they no longer enjoy because abandoning it would mean accepting the "loss" of their previous time and resource investments.

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References

  1. Yu-kai Chou, Actionable Gamification
  2. Daniel Kahneman's research on loss aversion and decision-making

#gamification #psychology #retention #cognitive-bias

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