#atom

A powerful motivational factor based on comparing oneself to perceived group behavior

Core Idea: People strongly benchmark their decisions and behavior against what they perceive as the social norm, often prioritizing conformity over personal gains or even moral standards.

Key Elements

Implementation Patterns

Practical Applications

Potential Issues

Additional Connections

References

  1. Chou, Yu-kai. "Actionable Gamification: Beyond Points, Badges, and Leaderboards."
  2. Cialdini, Robert B. "Influence: The Psychology of Persuasion."

#social #psychology #gamification #behavioral-design

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