Psychological framework for understanding intrinsic motivation
Core Idea: Self-Determination Theory (SDT) proposes that humans have three innate psychological needs—competence, autonomy, and relatedness—that when satisfied lead to enhanced intrinsic motivation, well-being, and optimal functioning.
Key Elements
Three Core Psychological Needs
Competence
- The need to feel effective and capable in one's actions
- Reinforced through optimal challenges, positive feedback, and skill development
- Undermined by overly difficult tasks, criticism, or negative comparisons
- In gamification: progress bars, levels, mastery paths, skill trees
- Connected to the Development and Accomplishment core drive
Autonomy
- The need to feel that one's actions are self-determined rather than controlled
- Reinforced through meaningful choices, personalization, and voluntary participation
- Undermined by excessive external rewards, surveillance, or imposed goals
- In gamification: customization options, multiple paths, strategic choices
- Connected to the Empowerment of Creativity core drive
Relatedness
- The need to feel connected to others and sense of belonging
- Reinforced through social interaction, community contribution, and recognition
- Undermined by isolation, anonymity, or purely transactional relationships
- In gamification: social features, teams, mentorship, shared goals
- Connected to the Social Influence and Relatedness core drive
Motivation Spectrum
- Amotivation: Complete lack of motivation or intention
- Extrinsic Motivation:
- External Regulation: Purely reward/punishment driven
- Introjected Regulation: Partially internalized (guilt, approval)
- Identified Regulation: Personally valued outcomes
- Integrated Regulation: Aligned with personal values and identity
- Intrinsic Motivation: Activity performed for inherent satisfaction
Applications in Gamification
- Design for gradual internalization of motivation
- Balance extrinsic rewards to avoid undermining intrinsic motivation
- Create meaning through narrative and purpose (Epic Meaning and Calling)
- Provide appropriate challenge levels that grow with user skill (Flow Theory in Gamification)
- Offer meaningful choices that impact the experience
- Develop social connections and community
- Shift from controlling to informational feedback
Research and Evidence
- Numerous studies across domains (education, work, health, games)
- Consistent findings on the relationship between need satisfaction and well-being
- Meta-analyses confirming positive effects of autonomy-supportive contexts
- Proven applications in game design, education, and workplace motivation
Additional Connections
- Broader Context: Positive Psychology (theoretical foundation)
- Applications: Intrinsic Motivation Design (practical implementation)
- See Also: Cognitive Evaluation Theory (sub-theory of SDT regarding rewards)
References
- Ryan, R. M., & Deci, E. L. "Self-Determination Theory: Basic Psychological Needs in Motivation, Development, and Wellness." Guilford Press, 2017.
- Rigby, S., & Ryan, R. M. "Glued to Games: How Video Games Draw Us In and Hold Us Spellbound." Praeger, 2011.
- Chou, Yu-kai. "Actionable Gamification: Beyond Points, Badges, and Leaderboards." Octalysis Media, 2015.
#motivation #psychology #gamification #behavioral-design #human-needs
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