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Approaches to gathering feedback and validating game design decisions

Core Idea: Playtesting is a critical process in game development where designers observe players interacting with the game to identify strengths, weaknesses, and opportunities for improvement through different testing methodologies.

Key Elements

Types of Playtesting

Playtesting Cycle

  1. Prepare prototype (physical or digital)
  2. Define testing objectives and questions
  3. Recruit appropriate playtesters
  4. Conduct the playtest session
  5. Gather feedback through observation and questions
  6. Analyze results and identify issues
  7. Implement changes using Rapid Game Prototyping Workflow
  8. Repeat with updated prototype

Digital vs. Physical Testing

Feedback Collection Methods

Additional Connections

References

  1. TBLOPcraft tutorial on rapid prototyping and playtesting
  2. Various game design books and resources on playtesting methodologies

#gamedesign #playtesting #feedback #iterativedesign #userresearch


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