#atom

Preference-based selection that enables strategic expression

Core Idea: Plant Picker is a game technique that presents users with multiple equally viable options that differ in style and approach rather than power level, allowing for strategic expression and creative problem-solving.

Key Elements

Strategic Implementation

Psychological Impact

Example: Plants vs Zombies

The game offers various plants with different strategic applications: economy-focused sun-gatherers, basic defenders, powerful specialists, explosives, or tactical positioning plants. Each represents a viable approach to winning, allowing players to express their preferred style.

Additional Connections

References

  1. Yu-Kai Chou, "Actionable Gamification: Beyond Points, Badges, and Leaderboards"

#gamification #gamedesign #strategy #playeragency

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