A comprehensive gamification framework organizing human motivation into eight core drives
Core Idea: The Octalysis Framework is a gamification model that identifies and organizes eight core psychological drivers that motivate human behavior, providing a structured approach to analyzing and designing engaging experiences.
Key Elements
Eight Core Drives
-
Epic Meaning & Calling: The belief that you're doing something greater than yourself or were "chosen" to take action
- Often best communicated during Discovery and Onboarding Phases
- Powerful when authentic but can backfire if perceived as disingenuous
- Game techniques include Narrative (#10), Humanity Hero (#27), Elitism (#26), Beginner's Luck (#23), and Free Lunch (#24)
-
Development & Accomplishment: The internal drive for making progress, developing skills, and overcoming challenges
- Most commonly implemented aspect of gamification (points, badges, leaderboards)
- Requires genuine challenge to feel meaningful
- Game techniques include Progress Bars (#4), Achievement Symbols (#2), Status Points (#1), Leaderboards (#3), and Rockstar Effect (#92)
-
Empowerment of Creativity & Feedback: Engagement in creative processes with constant feedback and adjustment
- Example: FoldIt (protein folding game that contributes to scientific research)
-
Ownership & Possession: Motivation derived from feeling ownership or control over something
-
Social Influence & Relatedness: Motivation from social elements like mentorship, acceptance, feedback, and competition
- Example: DragonBox (learning game for mathematics)
-
Scarcity & Impatience: Wanting something because it's rare, exclusive, or temporarily unattainable
-
Unpredictability & Curiosity: Engagement driven by not knowing what will happen next
-
Loss & Avoidance: Motivation to avoid negative outcomes or missed opportunities
- Example: "Zombies, Run!" (fitness game that motivates running)
- Includes "Status Quo Sloth" (#85) - avoiding changes in habits and behavior
Framework Structure
- Organized in an octagonal shape with strategic positioning of each core drive
- Left Brain Core Drives (2, 4, 6) focus on logic, calculation, and ownership
- Right Brain Core Drives (3, 5, 7) focus on creativity, social aspects, and curiosity
- White Hat Core Drives (1, 2, 3) at the top represent positive motivation
- Black Hat Core Drives (6, 7, 8) at the bottom represent more negative motivation
- Includes a hidden ninth drive (Sensation) related to physical pleasure
Implementation Levels
- Level I: Basic analysis of the 8 Core Drives for a single experience
- Level II: Analysis across the 4 Experience Phases (Discovery, Onboarding, Scaffolding, Endgame)
- Level III: Incorporates different player types with the core drives and experience phases
Implementation Approaches
- Explicit Gamification: Uses obviously game-like elements that users opt into
- Implicit Gamification: Subtly employs game design elements, sometimes invisibly
Application Fields
- Product Gamification: Making products more engaging and inspiring
- Workplace Gamification: Creating motivating work environments
- Marketing Gamification: Creating engaging marketing campaigns
- Lifestyle Gamification: Applying game principles to personal habits and activities
Additional Connections
- Broader Context: Gamification Theory (represents a structured approach to gamification design)
- Applications: Experience Analysis (used to evaluate the motivational strengths and weaknesses of products)
- See Also: Bartle's Player Types (incorporated in Level III Octalysis), Explicit vs Implicit Gamification (implementation approaches)
References
- Chou, Yu-kai. "Actionable Gamification: Beyond Points, Badges, and Leaderboards."
- Octalysis Tool. Retrieved from www.yukaichou.com/octalysis-tool
#gamification #motivation #behavioral_design #user_experience #engagement
Connections:
Sources: