#atom

A comprehensive gamification framework organizing human motivation into eight core drives

Core Idea: The Octalysis Framework is a gamification model that identifies and organizes eight core psychological drivers that motivate human behavior, providing a structured approach to analyzing and designing engaging experiences.

Key Elements

Eight Core Drives

  1. Epic Meaning & Calling: The belief that you're doing something greater than yourself or were "chosen" to take action

    • Often best communicated during Discovery and Onboarding Phases
    • Powerful when authentic but can backfire if perceived as disingenuous
    • Game techniques include Narrative (#10), Humanity Hero (#27), Elitism (#26), Beginner's Luck (#23), and Free Lunch (#24)
  2. Development & Accomplishment: The internal drive for making progress, developing skills, and overcoming challenges

    • Most commonly implemented aspect of gamification (points, badges, leaderboards)
    • Requires genuine challenge to feel meaningful
    • Game techniques include Progress Bars (#4), Achievement Symbols (#2), Status Points (#1), Leaderboards (#3), and Rockstar Effect (#92)
  3. Empowerment of Creativity & Feedback: Engagement in creative processes with constant feedback and adjustment

    • Example: FoldIt (protein folding game that contributes to scientific research)
  4. Ownership & Possession: Motivation derived from feeling ownership or control over something

  5. Social Influence & Relatedness: Motivation from social elements like mentorship, acceptance, feedback, and competition

    • Example: DragonBox (learning game for mathematics)
  6. Scarcity & Impatience: Wanting something because it's rare, exclusive, or temporarily unattainable

  7. Unpredictability & Curiosity: Engagement driven by not knowing what will happen next

  8. Loss & Avoidance: Motivation to avoid negative outcomes or missed opportunities

    • Example: "Zombies, Run!" (fitness game that motivates running)
    • Includes "Status Quo Sloth" (#85) - avoiding changes in habits and behavior

Framework Structure

Implementation Levels

Implementation Approaches

Application Fields

Additional Connections

References

  1. Chou, Yu-kai. "Actionable Gamification: Beyond Points, Badges, and Leaderboards."
  2. Octalysis Tool. Retrieved from www.yukaichou.com/octalysis-tool

#gamification #motivation #behavioral_design #user_experience #engagement

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