#atom

Strategic obstacles that delay gratification and increase perceived value

Core Idea: Moats are deliberately placed obstacles or challenges that users must overcome before accessing rewards, creating anticipation and enhancing perceived value through delayed gratification.

Key Elements

Implementation Patterns

  1. Skill challenges: Requiring demonstration of ability before access
  2. Resource gathering: Collecting necessary items or currency
  3. Puzzle solving: Mental challenges that gate progress
  4. Time investments: Periods of waiting or sustained attention
  5. Social requirements: Getting help or validation from others

Psychological Mechanisms

Business Applications

Design Considerations

Additional Connections

References

  1. Chou, Yu-kai. "Actionable Gamification: Beyond Points, Badges, and Leaderboards."
  2. Eyal, Nir. "Hooked: How to Build Habit-Forming Products."

#gamification #delayed-gratification #challenge-design #progression-mechanics

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