#atom

A game technique that expands possibilities at achievement points

Core Idea: Milestone Unlock reveals new capabilities or options precisely when a player reaches a psychological stopping point, creating a compelling reason to continue engagement beyond their planned stopping time.

Key Elements

Psychological Mechanisms

Implementation Patterns

Example: Plants vs Zombies

Upon completing each level, players unlock a new plant that often directly counters the toughest zombie from the just-completed stage. This creates a compelling desire to try the new plant, extending play sessions as players want to experiment with their new capability.

Additional Connections

References

  1. Yu-Kai Chou, "Actionable Gamification: Beyond Points, Badges, and Leaderboards"

#gamification #gamedesign #engagement #milestones

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