#atom

Strategic decisions that express user preferences and creativity

Core Idea: Meaningful Choices provide users with strategic options that have distinct advantages and disadvantages, allowing for personal expression and multiple viable approaches to achieving goals.

Key Elements

Contrast with Poison Pickers

Implementation Approaches

Example: Plants vs Zombies Strategy

Players can choose from multiple viable strategies: focusing on economy with sun-gathering plants, using basic shooters, saving for powerful plants, focusing on explosives, or herding zombies with specific plants. Each strategy works well but creates a different play experience.

Additional Connections

References

  1. Yu-Kai Chou, "Actionable Gamification: Beyond Points, Badges, and Leaderboards"
  2. Raph Koster, "A Theory of Fun for Game Design"
  3. Jesse Schell, "The Art of Game Design: A Book of Lenses"

#gamification #gamedesign #playeragency #strategy

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