The three analytical depths of the Octalysis Framework for designing motivation
Core Idea: The Octalysis Framework can be applied at three increasingly sophisticated levels: Level I (analyzing the 8 Core Drives in a single experience), Level II (analyzing across the 4 Experience Phases), and Level III (incorporating different player types).
Key Elements
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Level I Octalysis: Basic Core Drive Analysis
- Evaluates the presence and strength of the 8 Core Drives in an experience
- Creates an octagonal visualization showing motivational strengths and weaknesses
- Identifies which Core Drives are present or absent
- Reveals balance between Left/Right Brain and White Hat/Black Hat motivators
- Example application: Analyzing Facebook's strong Right Brain focus with limited Epic Meaning
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Level II Octalysis: Experience Phase Analysis
- Extends analysis across the four Experience Phases:
- Discovery: Why people would try the experience
- Onboarding: Learning the rules and tools
- Scaffolding: The regular journey of activities
- Endgame: Retaining veteran users
- Recognizes different motivational needs at each phase
- Identifies motivation gaps and dropout points in the user journey
- Shows how Core Drives shift in importance throughout the experience
- Example application: Identifying that social aspects might drive Discovery but fail during Onboarding
- Extends analysis across the four Experience Phases:
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Level III Octalysis: Player Type Integration
- Incorporates different player types to persona-specific motivation
- Often uses Bartle's Player Types (Achievers, Socializers, Explorers, Killers)
- Can use other player type models as appropriate to the context
- Shows how different users experience motivation differently at each phase
- Enables highly targeted motivation design for diverse audiences
- Example application: Recognizing that Explorers might try a product from curiosity but leave during structured Onboarding
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Implementation methodology
- Begin with Level I to understand basic motivational structure
- Progress to Level II to identify phase-specific improvements
- Advance to Level III for sophisticated audience-specific design
- Use visual mapping to identify motivation gaps
- Design specific mechanics to address identified weaknesses
Additional Connections
- Broader Context: Player Typology Models (frameworks for understanding different player preferences)
- Applications: Motivation Gap Analysis (identifying where engagement breaks down)
- See Also: User Personas (related technique in UX design)
References
- Chou, Y. (n.d.). Actionable Gamification: Beyond Points, Badges, and Leaderboards.
- Bartle, R. (1996). Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs.
#gamification #octalysis #player-types #user-journey #motivation-design
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