Konva Stage Architecture

#atom

Hierarchical Scene Graph Structure for Canvas Management

Core Idea: Konva implements a hierarchical scene graph architecture with Stage, Layer, Group, and Shape objects that organize visual elements and optimize rendering by using multiple canvas elements.

Key Elements

Implementation Example

// Creating a nested structure of containers and shapes
var stage = new Konva.Stage({
  container: 'container',
  width: 500,
  height: 500
});

// First layer
var layer1 = new Konva.Layer();

// Group within first layer
var group = new Konva.Group({
  x: 100,
  y: 100
});

// Shape within group
var circle = new Konva.Circle({
  x: 0,
  y: 0,
  radius: 50,
  fill: 'red'
});

// Assembly of the hierarchy
group.add(circle);
layer1.add(group);
stage.add(layer1);

// Second layer
var layer2 = new Konva.Layer();
var rect = new Konva.Rect({
  x: 300,
  y: 100,
  width: 100,
  height: 50,
  fill: 'blue'
});

layer2.add(rect);
stage.add(layer2);

// Draw all layers
layer1.draw();
layer2.draw();

Connections

References

  1. Konva.js architecture documentation: https://konvajs.org/docs/overview.html
  2. Multiple canvas approach explanation: https://konvajs.org/docs/performance/Layer_Management.html

#graphics #architecture #scenegraph #rendering #canvas


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