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Techniques for High-Performance Canvas Rendering

Core Idea: Konva provides multiple optimization strategies including shape caching, layer management, and batch drawing to significantly improve rendering performance, especially for complex scenes or animations.

Key Elements

Implementation Examples

Shape Caching

// Create a complex text shape
var text = new Konva.Text({
  x: 50,
  y: 50,
  text: 'Complex text with\nmultiple lines and shadow',
  fontSize: 20,
  fontFamily: 'Arial',
  fill: 'black',
  shadowColor: 'black',
  shadowBlur: 5,
  shadowOffset: { x: 3, y: 3 },
  shadowOpacity: 0.5
});

// Cache the shape as an image
text.cache();

// If text properties change, you must clear the cache
text.text('New text content');
text.clearCache();
text.cache();

Layer Management

// Create separate layers for static and dynamic content
var staticLayer = new Konva.Layer();
var dynamicLayer = new Konva.Layer();

// Add static background elements to static layer
var background = new Konva.Rect({
  x: 0,
  y: 0,
  width: stage.width(),
  height: stage.height(),
  fill: 'lightgray'
});
staticLayer.add(background);

// Add dynamic elements to dynamic layer
var circle = new Konva.Circle({
  x: 100,
  y: 100,
  radius: 50,
  fill: 'red',
  draggable: true
});
dynamicLayer.add(circle);

// Add both layers to stage
stage.add(staticLayer);
stage.add(dynamicLayer);

// Draw static layer once
staticLayer.draw();

// Only update dynamic layer during interactions
circle.on('dragmove', function() {
  dynamicLayer.batchDraw();
});

Connections

References

  1. Konva.js performance documentation: https://konvajs.org/docs/performance/All_Performance_Tips.html
  2. Shape caching tutorial: https://konvajs.org/docs/performance/Shape_Caching.html

#performance #optimization #canvas #rendering #graphics


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