Dynamic Graphics Creation with Time-Based Controls
Core Idea: Konva provides two complementary animation approaches: frame-based animations through Konva.Animation for continuous updates and declarative tweens through Konva.Tween for property transitions, both optimized for canvas performance.
Key Elements
- 
Konva.Animation: - Frame-based animation system
- Provides timing information (frame rate, time, time difference)
- Uses requestAnimationFrame for optimal performance
- Ideal for continuous animations and custom movement
- Supports layer-specific animation to minimize redraws
 
- 
Konva.Tween: - Property-based animation system
- Animates between specific property values
- Supports multiple properties simultaneously
- Offers various easing functions for natural motion
- Chainable API for sequence building
 
- 
Animation Controls: - Play/pause/stop functionality for both systems
- Animation speed adjustment
- Reset capabilities for repeatable animations
- Event hooks for animation lifecycle (start, finish)
 
- 
Optimization Features: - Batched updates for multiple properties
- Selective layer redrawing during animation
- Frame throttling options for performance management
 
Implementation Examples
Frame-based Animation
// Create a frame-based animation
var anim = new Konva.Animation(function(frame) {
  // frame.time = total time elapsed in milliseconds
  // frame.timeDiff = time since last animation frame
  // frame.frameRate = current frame rate
  
  // Example: rotate a shape based on time
  var angleDiff = (frame.timeDiff * 90) / 1000; // 90 degrees per second
  circle.rotate(angleDiff);
}, layer);
// Start animation
anim.start();
// Stop animation
// anim.stop();
Property Tween
// Create a property tween
var tween = new Konva.Tween({
  node: rect,
  duration: 1, // seconds
  x: 300,
  y: 200,
  rotation: Math.PI * 2,
  opacity: 0.5,
  strokeWidth: 6,
  easing: Konva.Easings.EaseInOut
});
// Start the tween
tween.play();
// Alternative shorthand syntax
circle.to({
  duration: 0.5,
  fill: 'green',
  scale: {
    x: 1.5,
    y: 1.5
  },
  onFinish: function() {
    console.log('Animation complete');
  }
});
Connections
- Related Concepts: Konva.js, Animation Principles, Easing Functions, requestAnimationFrame
- Broader Context: Web Animation Techniques, Time-Based Animation
- Applications: Interactive Data Visualization, UI Transitions, Canvas Games
References
- Konva.js animation documentation: https://konvajs.org/docs/animations/Create_an_Animation.html
- Tween documentation: https://konvajs.org/docs/tweens/Linear_Easing.html
#animation #canvas #graphics #transitions #motion
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