Dynamic Graphics Creation with Time-Based Controls
Core Idea: Konva provides two complementary animation approaches: frame-based animations through Konva.Animation for continuous updates and declarative tweens through Konva.Tween for property transitions, both optimized for canvas performance.
Key Elements
-
Konva.Animation:
- Frame-based animation system
- Provides timing information (frame rate, time, time difference)
- Uses requestAnimationFrame for optimal performance
- Ideal for continuous animations and custom movement
- Supports layer-specific animation to minimize redraws
-
Konva.Tween:
- Property-based animation system
- Animates between specific property values
- Supports multiple properties simultaneously
- Offers various easing functions for natural motion
- Chainable API for sequence building
-
Animation Controls:
- Play/pause/stop functionality for both systems
- Animation speed adjustment
- Reset capabilities for repeatable animations
- Event hooks for animation lifecycle (start, finish)
-
Optimization Features:
- Batched updates for multiple properties
- Selective layer redrawing during animation
- Frame throttling options for performance management
Implementation Examples
Frame-based Animation
// Create a frame-based animation
var anim = new Konva.Animation(function(frame) {
// frame.time = total time elapsed in milliseconds
// frame.timeDiff = time since last animation frame
// frame.frameRate = current frame rate
// Example: rotate a shape based on time
var angleDiff = (frame.timeDiff * 90) / 1000; // 90 degrees per second
circle.rotate(angleDiff);
}, layer);
// Start animation
anim.start();
// Stop animation
// anim.stop();
Property Tween
// Create a property tween
var tween = new Konva.Tween({
node: rect,
duration: 1, // seconds
x: 300,
y: 200,
rotation: Math.PI * 2,
opacity: 0.5,
strokeWidth: 6,
easing: Konva.Easings.EaseInOut
});
// Start the tween
tween.play();
// Alternative shorthand syntax
circle.to({
duration: 0.5,
fill: 'green',
scale: {
x: 1.5,
y: 1.5
},
onFinish: function() {
console.log('Animation complete');
}
});
Connections
- Related Concepts: Konva.js, Animation Principles, Easing Functions, requestAnimationFrame
- Broader Context: Web Animation Techniques, Time-Based Animation
- Applications: Interactive Data Visualization, UI Transitions, Canvas Games
References
- Konva.js animation documentation: https://konvajs.org/docs/animations/Create_an_Animation.html
- Tween documentation: https://konvajs.org/docs/tweens/Linear_Easing.html
#animation #canvas #graphics #transitions #motion
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