#atom

Cyclical approach to game development through repeated testing and refinement

Core Idea: Iterative design is a methodology where game designers create, test, evaluate, and refine their games through multiple cycles, using feedback and observations to drive incremental improvements rather than attempting to perfect a design in one attempt.

Key Elements

Core Principles

Iterative Cycle

  1. Create: Develop a playable prototype (physical or digital)
  2. Test: Conduct Playtesting Methods with appropriate audiences
  3. Evaluate: Analyze feedback and identify issues
  4. Refine: Implement changes to address problems
  5. Repeat: Return to testing with updated version

Benefits

Common Challenges

Tools Supporting Iteration

Additional Connections

References

  1. Schell, Jesse. "The Art of Game Design: A Book of Lenses"
  2. Fullerton, Tracy. "Game Design Workshop: A Playcentric Approach to Creating Innovative Games"

#gamedesign #methodology #iteration #playtesting #design


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