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Gamification-specific player typology for non-game contexts

Core Idea: The Hexad User Types framework, developed by Andrzej Marczewski, identifies six distinct player types based on their motivations in gamified systems, expanding on Bartle's Player Types to better address non-game contexts and intrinsic/extrinsic motivational differences.

Key Elements

The Six User Types

Philanthropists

Socializers

Free Spirits

Achievers

Players

Disruptors

Research Applications

Implementation Strategy

  1. Identify dominant user types in target audience through questionnaires
  2. Design core features addressing primary user types' motivations
  3. Include secondary features for additional user types
  4. Create balanced systems with elements appealing to all user types
  5. Monitor engagement patterns and refine for specific user segments

Additional Connections

References

  1. Marczewski, A. "Even Ninja Monkeys Like to Play: Gamification, Game Thinking & Motivational Design." Gamified UK, 2015.
  2. Tondello, G.F., et al. "The Gamification User Types Hexad Scale." Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016.
  3. Chou, Yu-kai. "Actionable Gamification: Beyond Points, Badges, and Leaderboards." Octalysis Media, 2015.

#gamification #user-types #motivation #personalization #game-design

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