Collaborative challenges that require multiple participants to achieve a common goal
Core Idea: Group Quests are tasks or challenges that cannot be completed by a single individual, requiring coordination and participation from multiple users to achieve the win-state.
Key Elements
- Collective participation: Requires multiple users working together toward a shared objective
- Interdependence: Individual success depends on group success
- Social amplification: Motivates sharing and recruitment to gather necessary participants
- Threshold mechanics: Often involves reaching a specific number of participants or actions
Implementation Patterns
- Participation thresholds: "This deal activates when 200 people sign up"
- Skill complementarity: Requiring different user abilities that must work in concert
- Resource pooling: Combining individual resources to reach a collective goal
- Synchronized action: Requiring coordinated timing from multiple participants
Business Applications
- Groupon's model: Discounts activated only when enough buyers participate
- Crowdfunding campaigns: Projects funded only if enough backers contribute
- Referral programs: Rewards for bringing in multiple new users
- Collaborative workplace challenges: Team-based productivity or wellness competitions
Game Design Examples
- Raid bosses: Powerful enemies in MMOs requiring coordinated player groups
- Multi-player puzzles: Game sections requiring simultaneous actions from different players
- Clan/guild objectives: Shared goals that benefit all members upon completion
- Community milestones: Global targets requiring contribution from the player base
Psychological Drivers
- Social accountability: Not wanting to let the group down
- FOMO: Fear of missing out on group achievement
- Resource optimization: Efficiently pooling resources for mutual benefit
- Belonging: Strengthening community through shared accomplishments
Additional Connections
- Broader Context: Core Drive 5 - Social Influence and Relatedness (fundamental motivation type)
- Applications: Viral Mechanics (how group quests spread)
- See Also: Social Treasures (related social engagement technique)
References
- Chou, Yu-kai. "Actionable Gamification: Beyond Points, Badges, and Leaderboards."
- Mason, Winter, and Duncan J. Watts. "Collaborative learning in networks."
#collaboration #social-design #gamification #collective-action
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