#atom

Collaborative challenges that require multiple participants to achieve a common goal

Core Idea: Group Quests are tasks or challenges that cannot be completed by a single individual, requiring coordination and participation from multiple users to achieve the win-state.

Key Elements

Implementation Patterns

  1. Participation thresholds: "This deal activates when 200 people sign up"
  2. Skill complementarity: Requiring different user abilities that must work in concert
  3. Resource pooling: Combining individual resources to reach a collective goal
  4. Synchronized action: Requiring coordinated timing from multiple participants

Business Applications

Game Design Examples

Psychological Drivers

Additional Connections

References

  1. Chou, Yu-kai. "Actionable Gamification: Beyond Points, Badges, and Leaderboards."
  2. Mason, Winter, and Duncan J. Watts. "Collaborative learning in networks."

#collaboration #social-design #gamification #collective-action

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