#atom

A methodical approach to iterative game design innovation

Core Idea: New game ideas can be effectively generated by using existing games as a foundation and iterating on them through changes in perspective, theme, medium, or context.

Key Elements

Key Methods

  1. Change in Perspective
  1. Shift in Theme or Context
  1. Change in Medium
  1. Revival or Improvement of a Concept

Critical Insight

While these games start with existing ideas, they are not mere clones. They evolve into unique experiences by:

Example: Hotline Miami was inspired by Ikiki's Hakaiman, but Dennis Wedin's artistic and musical influences transformed it into a distinct, genre-defining game.

Philosophical Foundation

All creative work is iterative and builds on what came before. As Terry Cavanagh (Dicey Dungeons) notes:

"Everything anyone ever makes is inspired by what's in their head – what they've played, read, encountered, or thought a lot about. Creation doesn't happen in a vacuum – everything is a remix! You start with the ideas you love and obsess about, and go from there to make something that's uniquely your own."

Implications for Game Designers

  1. Embrace Influence: Draw inspiration confidently from games you love
  2. Iterate Creatively: Use existing ideas as starting points for exploration
  3. Infuse Personal Vision: Your unique perspective transforms inspiration into innovation

Notable Examples of Iterative Success

Connections

References

  1. Game designer interviews and postmortems
  2. Design evolution case studies

#gamedesign #creativity #inspiration #iterativedesign

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