Comprehensive approach to creating games from concept to completion
Core Idea: The game design process encompasses the entire journey of conceptualizing, developing, refining, and producing a game, involving multiple disciplines and methodologies structured around player experience goals.
Key Elements
Phases of Game Design
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Conceptualization
- Idea generation and exploration
- Core concept definition
- Target audience identification
- Experience goals articulation
-
Pre-Production
- Paper prototyping and concept validation
- Core mechanics development
- Initial playtesting
- Design document creation
-
Prototyping
- Component creation (Game Design Evolution Levels)
- Implementation of core systems
- Iterative Design process begins
- Application of Rapid Game Prototyping Workflow
-
Production
- Full implementation of mechanics and systems
- Art design and implementation
- Extensive Playtesting Methods
- Balancing and refinement
-
Post-Production
- Finalization of components and rules
- Manufacturing preparation (for physical games)
- Distribution planning
- Post-launch support and expansions
Key Considerations Throughout
- Player experience objectives
- Game balance and pacing
- Accessibility and complexity levels
- Thematic integration
- Economic viability
- Production constraints
Documentation Types
- Game design documents (GDDs)
- One-page design summaries
- Player rulebooks
- Reference sheets
- Technical specifications
- Art style guides
Team Roles in Game Design
- Game designers (core mechanics and systems)
- Developers (refinement and balance)
- Artists and graphic designers
- Production managers
- Playtesters and user researchers
- Publishers and marketers
Additional Connections
- Broader Context: Game Development Lifecycle (complete process including business aspects)
- Applications: Board Game Production Pipeline (manufacturing considerations)
- See Also: Video Game Design Process (comparison to digital game creation)
References
- Tinsman, Brian. "The Game Inventor's Guidebook"
- Tekinbaş, Katie Salen and Eric Zimmerman. "Rules of Play: Game Design Fundamentals"
#gamedesign #process #development #methodology #production
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