Progression of prototyping methods from basic to advanced
Core Idea: Game design tooling and methodologies can be categorized into progressive "levels" of sophistication, each offering increased efficiency and capability for prototyping and iteration.
Key Elements
Level 1: Handwritten Prototypes
- Handwritten cards and components on paper
- Cut-out pieces and hand-drawn boards
- Simple and accessible but time-consuming
- Difficult to update after changes
- Limited collaboration potential
Level 2: Digital Design with Physical Output
- Using software like spreadsheets and graphics editors
- Printing components for physical testing
- More professional appearance than Level 1
- Changes require reprinting and cutting
- Moderate collaboration potential
Level 3: Digital Simulation
- Using Tabletop Simulator for Game Design or similar platforms
- Creating digital versions of components
- Eliminating physical production steps
- Changes require recreating digital assets
- Improved remote collaboration
Level 4: Integrated Digital Tools
- Using specialized tools like Dextrous Game Design Tool
- Component templates and layouts
- Structured data management
- Export capabilities to simulation platforms
- Streamlined asset creation process
Level 5: Full Integration Workflow
- Combining Google Sheets for Game Design, Dextrous Game Design Tool, and Tabletop Simulator for Game Design
- Automated data flow between tools
- Near-instant implementation of changes
- Minimal manual steps in the iteration cycle
- Optimal for rapid prototyping and testing
- Full collaborative potential
Level 6 (Theoretical)
- Automated playtesting with AI
- Real-time analytics and balance suggestions
- Predictive modeling for game outcomes
- Still in development/theoretical stage
Progression Benefits
- Increasing speed of iteration
- Reducing manual work in the update process
- Enhancing collaboration possibilities
- Improving testing efficiency
- Enabling more complex game systems
Additional Connections
- Broader Context: Game Design Process Evolution (historical development of methods)
- Applications: Selecting Appropriate Design Tools (matching tools to project needs)
- See Also: Prototyping Techniques (broader exploration of approaches)
References
- TBLOPcraft tutorial on rapid prototyping
- Game design methodology writings and resources
#gamedesign #prototyping #tooling #evolution #methodology
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