#atom

Csikszentmihalyi's optimal experience concept applied to engagement design

Core Idea: Flow theory describes the mental state of complete immersion and enjoyment in an activity, characterized by focused concentration, intrinsic reward, and a balance between skill and challenge. In gamification, designing for flow states creates deeper engagement and satisfaction.

Key Elements

Core Components of Flow

Flow Channel Design

Gamification Applications

Measuring Flow States

Limitations and Considerations

Additional Connections

References

  1. Csikszentmihalyi, M. "Flow: The Psychology of Optimal Experience." Harper & Row, 1990.
  2. Chou, Yu-kai. "Actionable Gamification: Beyond Points, Badges, and Leaderboards." Octalysis Media, 2015.
  3. McGonigal, J. "Reality Is Broken: Why Games Make Us Better and How They Can Change the World." Penguin Books, 2011.

#flow #psychological-states #engagement #motivation #game-design

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