#atom

Subtitle:

The destructive pattern of adding excessive features in pursuit of market success


Core Idea:

Developers often fall into the trap of continually adding features to chase market trends, resulting in confused, incoherent games that lack the focused vision needed for genuine player connection.


Key Principles:

  1. Trend Accumulation:
    • Features are added to match multiple popular games without cohesive integration
  2. Focus Dilution:
    • Each additional feature diminishes the clarity of the core gameplay experience
  3. Development Sprawl:
    • Resource allocation across too many features results in inadequate polish for all

Why It Matters:


How to Implement:

  1. Core Experience Definition:
    • Clearly articulate the essential experience and emotional response your game aims to deliver
  2. Feature Filtering:
    • Evaluate each potential feature against its contribution to the core experience
  3. Deliberate Omission:
    • Actively decide what your game will NOT do to maintain focus and identity

Example:


Connections:


References:

  1. Primary Source:
    • Failed games that attempted to incorporate multiple popular features without cohesion
  2. Additional Resources:
    • Game design literature on elegance and simplicity in systems

Tags:

#gamedesign #productdevelopment #featurecreep #designfocus #developmentpitfalls


Connections:


Sources: