#atom

Subtitle:

A software design pattern focusing on the production, detection, and reaction to events


Core Idea:

Event-Driven Architecture (EDA) is a software architecture pattern where the flow of the program is determined by events such as user actions, sensor outputs, or messages from other programs, enabling loose coupling between components that communicate through events.


Key Principles:

  1. Event Production and Consumption:
    • Components produce events when state changes occur and consume events they're interested in
  2. Decoupling:
    • Event producers have no knowledge of event consumers, allowing independent evolution
  3. Asynchronous Communication:
    • Events are typically processed asynchronously, allowing components to operate independently
  4. Event Mediator/Broker:
    • A central system manages the routing of events between producers and consumers

Why It Matters:


How to Implement:

  1. Define Events:
    • Identify meaningful state changes that should trigger reactions within the system
  2. Establish Event Channels:
    • Implement event brokers or buses (like Apache Kafka or RabbitMQ) to transmit events
  3. Create Event Handlers:
    • Develop components that subscribe to specific events and contain logic to react appropriately

Example:


Connections:


References:

  1. Primary Source:
    • "Enterprise Integration Patterns" by Gregor Hohpe and Bobby Woolf
  2. Additional Resources:
    • "Building Event-Driven Microservices" by Adam Bellemare

Tags:

#architecture #event-driven #microservices #decoupling #software-design #reactive


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