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Creating sustainable engagement after initial novelty fades

Core Idea: Endgame Design focuses on maintaining user engagement after the initial discovery and scaffolding phases, using different motivational strategies to prevent the "gamification fatigue" that occurs when novelty wears off.

Key Elements

Common Endgame Challenges

Effective Endgame Strategies

Example: Draw Something's Endgame Failure

Draw Something initially succeeded with creativity-based gameplay but failed in the endgame by repeating word challenges, causing creative fatigue. Players also undermined the system by drawing letters instead of pictures, circumventing the intended creative experience.

Additional Connections

References

  1. Yu-Kai Chou, "Actionable Gamification: Beyond Points, Badges, and Leaderboards"

#gamification #engagement #retention #gamedesign

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