Hidden surprises that reward exploration and create unexpected delight
Core Idea: Easter Eggs are unexpected rewards triggered by non-obvious actions, creating moments of surprise and delight that encourage exploration and word-of-mouth sharing.
Key Elements
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Key Characteristics: - Completely unexpected rewards (user doesn't know they exist beforehand)
- Triggered by non-obvious actions or discoveries
- Create moments of surprise and delight
 
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Psychological Impact: - Generate heightened emotional response due to their unexpected nature
- Encourage exploration of the system or environment
- Create memorable moments users want to share with others
- Incentivize continued engagement ("what else might I discover?")
 
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Implementation Types: - Hidden Features: Functionality that's not documented in interfaces
- Content Surprises: Secret scenes, messages, or animations
- Special Recognition: Unexpected acknowledgment of user achievements
- Contextual Surprises: Rewards that appear based on specific timing or situations
 
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Difference from Mystery Boxes: - Mystery Boxes: User expects a reward but doesn't know what it will be
- Easter Eggs: User doesn't expect any reward at all
 
Additional Connections
- Broader Context: Core Drive 7 - Unpredictability and Curiosity (the principle that drives Easter Egg effectiveness)
- Applications: Viral Marketing Techniques (how Easter Eggs drive word-of-mouth)
- See Also: Sudden Rewards (the technical term for this technique)
References
- Yu-kai Chou, Actionable Gamification
- The term originates from the 1979 Atari game "Adventure," which included a hidden room with the developer's name
#gamification #userexperience #engagement #virality
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