The motivational driver based on avoiding negative outcomes or missed opportunities
Core Idea: Loss & Avoidance is the motivation to take action in order to avoid something negative from happening, whether it's losing progress, missing an opportunity, or admitting failure.
Key Elements
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Key Principles
- Leverages our stronger response to potential losses than equivalent gains
- Creates urgency through fear of missing opportunities
- Motivates through preservation of existing accomplishments
- Utilizes commitment to avoid admitting wasted effort
- Drives completion to avoid leaving things unfinished
- According to Daniel Kahneman, we are approximately twice as loss-averse compared to seeking gains
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Implementation Techniques
- Rightful Heritage (#46): Creating a sense that something belongs to users that they must act to keep
- FOMO Punch (#84): Using fear of missing valuable opportunities to overcome inertia
- Status Quo Sloth (#85): Working with or against resistance to behavioral change
- Sunk Cost Prison (#50): Leveraging previous investments to maintain engagement
- Evanescent Opportunities (#86): Fleeting chances that disappear if not taken
- Expiring opportunities with deadlines ("Limited time only!")
- Progress loss if actions aren't taken regularly
- Streaks that break if not maintained
- Last chance notifications and reminders
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Psychological Foundations
- Loss aversion: losses feel approximately twice as powerful as equivalent gains
- Sunk cost fallacy: continued investment to justify past commitments
- Zeigarnik effect: discomfort from incomplete tasks
- FOMO (Fear Of Missing Out): anxiety about missed opportunities
- Cognitive dissonance: discomfort when actions contradict previous investments
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Real-World Examples
- Farmville's Withering Crops: Plants die if not harvested in time
- Zombies, Run!: Motivation to run faster because zombies are chasing you
- Taiwan's Tax Receipt Lottery: Government uses rolling rewards to ensure tax compliance from businesses
- Limited-time sales: Creating urgency through potential loss of opportunity
- "Employee of the Week": Rolling rewards that increase chances of winning the longer you participate
Design Considerations
- Ultimate vs. Executable Loss: Threaten large setbacks (Ultimate Loss) but only implement small ones (Executable Loss)
- Executable Loss should generally be less than 30% of user investment (ideally 2-5%)
- Losses over 30% often lead to demoralization and quitting
- Implementation Guidelines:
- Users must know exactly what to do to prevent loss
- Loss should be proportional to investment
- Expectation management is critical (easier to start stern then become lenient)
- Loss & Avoidance demotivates in the long run, so use sparingly at critical moments
Additional Connections
- Broader Context: Black Hat Core Drives (motivation through urgency and scarcity)
- Applications: Urgency Design (creating time pressure to motivate action)
- See Also: Loss Aversion (the psychological principle behind this drive)
References
- Chou, Y. (n.d.). Actionable Gamification: Beyond Points, Badges, and Leaderboards.
- Kahneman, D., & Tversky, A. (1979). Prospect Theory: An Analysis of Decision under Risk.
#gamification #loss-aversion #motivation #urgency #black-hat
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