Core Drive 2 - Development and Accomplishment
The motivational driver based on progress, skill mastery, and challenge completion
Core Idea: Development & Accomplishment is the internal drive for making progress, developing skills, overcoming challenges, and ultimately achieving mastery in a given domain.
Key Elements
Key Principles
- Fundamentally tied to the concept of challenge and achievement
- Requires meaningful obstacles to overcome (not just participation awards)
- Creates a sense of competence and growth
- Provides clear feedback on progress and improvement
- Most commonly implemented through Points, Badges, and Leaderboards (PBLs)
- Connected to our brain's natural desire to achieve goals and experience growth
Win-States
- Win-States are scenarios where users overcome challenges
- Games sustain engagement by using distinctive stages and boss-fights
- Progress must be connected to genuine accomplishment to be meaningful
- Simply seeing progress indicators doesn't necessarily create accomplishment feeling
- Emotional accomplishment includes "feeling smart" and competent
Implementation Techniques
- Progress Bars (Game Technique #4): Visual indicators of advancement
- Example: LinkedIn profile completion bar increased profile completion rates
- Achievement Symbols (Game Technique #2): Badges, stars, trophies that represent accomplishments
- Must symbolize genuine achievement, not trivial actions
- Status Points (Game Technique #1): Numerical values tracking progress
- Types include Absolute vs. Marginal and One-Way vs. Two-Way Status Points
- Leaderboards (Game Technique #3): Ranking systems based on performance
- Variations: No-Disincentive, Group, Refreshing, and Micro-leaderboards
- Rockstar Effect (Game Technique #92): Making users feel like everyone wants to interact with them
- Glowing Choice (Game Technique #28): Highlighting possible solutions when users are stuck
- Example: Candy Crush showing possible matches after periods of inactivity
Psychological Underpinnings
- Taps into the fundamental human desire for competence
- Activates reward circuits in the brain when progress is recognized
- Creates a virtuous cycle of effort → achievement → satisfaction → more effort
- Allows for social comparison and status recognition
- Creates "Urgent Optimism" when well-designed - optimism about accomplishing tasks with urgency to act
Implementation Considerations
- During Discovery and Onboarding Phases, signals if "this is a game worth playing"
- Poor implementation (points for trivial actions) can signal a shallow experience
- Well-designed point systems signal meaningful engagement opportunities
- Users make decisions based on what makes them "feel smartest" rather than pure economic logic
- Example: The Economist's subscription pricing demonstrating decision relativity
Additional Connections
- Broader Context: Competence Theory (psychological need for mastery), Octalysis Framework (one of eight core drives)
- Applications: Learning Design (creating effective skill development paths)
- See Also: Flow State (optimal challenge level for engagement), Win-States in Gamification (closely related concept)
References
- Chou, Yu-kai. "Actionable Gamification: Beyond Points, Badges, and Leaderboards."
- Ryan, R. M., & Deci, E. L. (2000). Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.
#gamification #achievement #skill_development #motivation #progress #white_hat
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