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Temporary power-ups that enhance player capabilities within gamified systems

Core Idea: Boosters are temporary advantages that enhance a user's capabilities, providing a limited-time increase in power or efficiency to help achieve win-states more effectively.

Key Elements

Implementation Mechanics

Strategic Applications

Example: Knowledge Multipliers

In the Bible App for Kids example, "Knowledge Scores" act as multipliers for SuperPoints earned when playing games, incentivizing children to engage with educational content before playing games, effectively inverting the traditional funnel.

Additional Connections

References

  1. Yu-Kai Chou, "Actionable Gamification: Beyond Points, Badges, and Leaderboards"

#gamification #gamedesign #boosters #temporaryrewards

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