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Classification framework for understanding player motivations in games

Core Idea: Richard Bartle identified four primary player types based on their preferred actions and motivations in multiplayer games: Achievers, Explorers, Socializers, and Killers. Understanding these player types helps design more engaging experiences for diverse audiences.

Key Elements

The Four Player Types

Achievers (Diamonds ♦)

Explorers (Spades ♠)

Socializers (Hearts ♥)

Killers (Clubs ♣)

Multi-dimensional Approaches

Extensions to the Model

Applications in Gamification

Additional Connections

References

  1. Bartle, R. "Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs." Journal of MUD Research 1(1), 1996.
  2. Bartle, R. "Designing Virtual Worlds." New Riders, 2003.
  3. Chou, Yu-kai. "Actionable Gamification: Beyond Points, Badges, and Leaderboards." Octalysis Media, 2015.

#player-types #game-design #motivation #user-segmentation #engagement

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