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Scheduled engagements that create time-based triggers for user action

Core Idea: Appointment Dynamics are predetermined schedules or time windows when users must take specific actions to achieve rewards or avoid penalties, creating temporal triggers for engagement.

Key Elements

Implementation Patterns

  1. Happy hours: Limited time windows with enhanced rewards
  2. Daily rewards: Benefits for checking in at consistent intervals
  3. Limited availability: Content or features only accessible during specific times
  4. Timed events: Special activities that occur on a schedule

Psychological Mechanisms

Real-World Examples

Design Considerations

Additional Connections

References

  1. Chou, Yu-kai. "Actionable Gamification: Beyond Points, Badges, and Leaderboards."
  2. Eyal, Nir. "Hooked: How to Build Habit-Forming Products."
  3. Priebatsch, Seth. "The Game Layer on Top of the World." TEDx Boston.

#time-based-design #triggers #gamification #scheduled-engagement

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